﻿using System;
using System.Collections.Generic;
using Microsoft.Popfly.GameCreator.Collections;

namespace Microsoft.Popfly.GameCreator.GameEngine.Events
{
    public class CollisionClassWithListener : CollisionClass
    {
        public CollisionListener Owner { get; private set; }

        public CollisionClassWithListener(
            CollisionListener owner, 
            SubType subType, 
            string actorOrInstance
            ) : base (subType, actorOrInstance)
        {
            Owner = owner;
        }
        public CollisionClassWithListener(
            CollisionListener owner,
            BehaviorOwner eventOwner,
            OrderedDictionary<String, Data.IncludeObjectInfo>
            includes,
            string subtype)
            : base(eventOwner, includes, subtype)
        {
            Owner = owner;
        }
    }
}
